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Minecraft Skin Viewer

A Minecraft skin viewer shows a skin file on a 3D model so you can check it before you play. PixelSkinLab is a free Minecraft skin viewer. It checks common file problems, applies repairs you can undo and shows the result before you download.

Sample skin

Drag to rotate · scroll to zoom · click a pixel to read it

Show as the game draws it
Body part layers

SKIN CHECK

Upload a skin to check it

This is our sample skin. It passes every check.Sample skin
Arm model · detected: …

Already using Classic arms.

Convert this skin to Slim arms.

Pose

Drop a PNG or type a Java username.

Java Edition only. No password needed. We send usernames to public lookup services, including Mojang and PlayerDB. Successful lookups are cached for up to 30 minutes; usernames are not saved.

Edit this skin in the Skin MakerMake an avatar from this skin

Free, no sign-up, nothing is uploaded.

SIZE · ARMS · HOLESLAYERS · FOUR SIDES
SHEET No.01 / HOW TO

How to use the skin viewer

  1. 01

    Upload

    Drag a PNG onto the model or click Upload. 64×64, legacy 64×32 and 128×128 files all open.

  2. 02

    Read the panel

    Check the skin size, arm model and listed repairs. You can undo any automatic fix.

  3. 03

    Look closer

    Rotate the model, inspect each layer and compare the result with the flat skin file.

  4. 04

    Download fixed skin

    When the preview looks right, download the repaired PNG.

SHEET No.02 / GAME EDITIONS

Java and Bedrock: what is the same and what is not

Minecraft comes in two editions, and a skin that works in one can look different in the other. The viewer opens both kinds of file, so it helps to know where the editions part ways.

  • File size. Java Edition takes a 64×64 PNG, or the legacy 64×32 layout. Bedrock Edition takes 64×32, 64×64 and 128×128.
  • Arm width. Both editions have Classic (4-pixel) and Slim (3-pixel) arms. On Bedrock you choose between the two when you import a custom skin.
  • Cosmetics. Bedrock has a Character Creator, where skins can use cosmetic items and 3D models. A plain PNG skin is a “Classic Skin” there.
  • Servers. On Java, a skin comes with a signature, and the game uses it to make sure only skins uploaded through Minecraft’s own services are shown.
FILE COMPATIBILITY
FileOpens hereJavaBedrock
64×64 PNG✓✓✓
64×32 PNG✓✓ (legacy)✓
128×128 PNG✓✗✓

File size support: Minecraft Wiki: Skin · checked 2026-11-14.

What this means for you: the size line in the check panel tells you which edition the file fits. A 128×128 file opens here and rotates like any other, but the Java upload rule lists only 64×64 and 64×32. The viewer does not shrink a 128×128 file for you, so keep a 64×64 version if you plan to use the skin on Java.

SHEET No.03 / WHY IT BREAKS

Why does my skin look wrong in Minecraft?

A skin can look fine in a drawing app and still break in the game. Almost every case comes from one of four causes. To repaint the pixels yourself, open the Minecraft Skin Maker.

Before / After

Back view of a character in two panels: on the left a Slim skin on a Classic model shows black vertical stripes down both arms, on the right the same skin on a Slim model with clean arms
Before: Slim skin on a Classic model. After: the matching Slim model. Rendered with PixelSkinLab.

A black stripe down the arms

Minecraft has two arm widths: Classic arms are 4 pixels wide, Slim arms are 3. If you draw for Slim but the game uses Classic, the missing column shows as a black stripe. The viewer spots which width your pixels were drawn for and sets the model to match.

Fix: Choose the matching model or convert the arms, then check the preview again.

Before / After

Two views from above of a character: on the left black patches on the top of the head and the chest where base-layer pixels are empty, on the right the same skin with every pixel filled in
Empty base-layer pixels turn black; fill them in. Rendered with PixelSkinLab.

Black holes in the body

The base layer cannot be see-through. Any transparent pixel there turns black in the game. Phone editors and erasers often leave a few. We fill each hole from an opaque four-way neighbor on the same face.

Fix: Undo the automatic fill if you want to paint those pixels yourself.

Before / After

Three panels of the same character in a half-transparent pale blue coat: shown blended so the body shows through, shown cut off so the coat vanishes, and fixed as a solid coat
A 50% outer layer looks different in different displays; use 0% or 100%. Rendered with PixelSkinLab.

Faded or ghost pixels on the outer layer

Java draws half-clear outer pixels. Bedrock hides pixels at 25/255 opacity or lower. For a skin that looks the same in both, make outer pixels fully solid or fully clear.

Minecraft Wiki: Skin · checked 2026-11-14

Fix: Undo the cleanup one item at a time if you want to keep a soft edge.

Before / After

Left: a 64 by 32 old-format skin sheet and a character whose left arm and leg are solid black. Right: the same skin as a 64 by 64 sheet with the left limbs outlined in yellow and a character with both arms and legs
Old 64×32 skins have no left limbs until they are upgraded. Rendered with PixelSkinLab.

The wrong file size

Java Edition uses 64×64. Old 64×32 skins have no separate left arm, left leg or outer layer on the body. 128×128 files come from Bedrock-style editors. We convert old files to 64×64 by mirroring the right limbs, and flag high-resolution files so you know they need the matching edition.

Fix: The viewer upgrades legacy skins automatically and flags 128×128 files for you.

SHEET No.04 / IN-GAME DIFFERENCES

When the file is fine but the game still shows something else

The four problems above live inside the PNG. Sometimes the file is perfectly clean and the game still shows an old or different skin. If the viewer reports no problems, look here next.

The skin has not refreshed

You changed your skin, but you still see the old one. The server may control the skin, or your game may need to refresh.

Try these steps in order:

  1. Wait a few minutes.
  2. Fully close the game and the launcher, then start them again.
  3. Join a single-player world and a server, and compare. If the skin is right in one and wrong in the other, the cause is not your file.
  4. Check the file once more in the viewer, so you know the PNG itself is not the cause.
FILE · CORRECTGAME · OLD SKINRE-ENTER / RESTART

The server controls the skin

On a server, the skin you see for a player may differ from the one in their launcher. Servers can use plugins to set skins. SkinsRestorer lets players change their Java skin on a server, and lets owners offer custom skins and decide who may change them.

Two points from its documentation are worth knowing:

  • A proxy network needs the plugin on the proxy and on every backend server. If one backend lacks it, a player can look right on one server and wrong on the next.
  • The skin a player sees and the skin they saved can differ.

Players in offline mode cannot use custom skins at all without mods.

If you are a player, ask the staff which skin plugin the server uses and how to refresh your skin there.

SERVER A · NEW SKINSERVER B · OLD SKINNEWPLUGIN ON AOLD

Capes and OptiFine

A cape can make a correct skin look wrong because it is not part of the skin PNG. If an OptiFine cape does not show, check these four things:

  • The username matches exactly, including capital letters.
  • OptiFine is installed properly.
  • Show Capes is on in video settings.
  • A firewall or router is not blocking the OptiFine server. Some PvP clients also hide OptiFine capes.

The viewer shows the skin only. If your skin looks right here and the cape is missing in the game, the cause is on the cape side.

SHEET No.05 / ARM MODELS

Convert a skin between Slim and Classic

Want your skin on the other arm model? Press Convert to Classic or Convert to Slim. Going to Classic, we widen each arm by one pixel column and fill it from the colours beside it. Going to Slim, we remove one column from the middle of each arm so the shoulders and hands stay intact. Check the arms in 3D, touch them up in the skin maker if needed, then download.

This is also how you turn an Alex-style skin into a Steve-style one, and back. Changing the model alone can leave pixels in the wrong columns; the convert buttons reshape the arm texture as well as changing the preview model.

SLIM ARM · 3 PXCLASSIC ARM · 4 PX
SHEET No.06 / ARM MODELS

Classic or Slim: how to tell by eye

You do not need the viewer to see which arm width a skin was drawn for. Look at the arm on the flat sheet. A Classic arm is 4 pixels wide, a Slim arm is 3. On a Slim skin the game ignores the rightmost pixels of the arm image.

The game’s own default skins come in both widths, so neither one is “the normal one”.

If you are unsure, trust the check panel. Next to Arm model it shows what it detected: Classic, Slim or unsure. If that does not match the model you picked, it tells you. Then compare the arms from the front and the side. If they look thinner or wider than you drew them, switch the arm model and look again.

SHEET No.07 / FILE RULES

Skin file rules at a glance

These are the checks that matter when you move a skin into Minecraft. The viewer checks the file you chose, tells you what it changed, and keeps each automatic repair reversible.

RuleWhat happens if you break itFixed automatically
Base-layer pixels are opaqueTransparent pixels appear black in game viewTransparent pixels with a same-face neighbor can be filled
Outer layer solid or clear for a matching lookJava draws half-clear outer pixels. Bedrock hides pixels at 25/255 opacity or lower. For a skin that looks the same in both, make outer pixels fully solid or fully clear.Half-clear pixels can be rounded up or down
Arm width matches the chosen modelThe 3D arm preview can look wrongThe detected model is selected; arm conversion is optional
Use an edition-compatible sizeAn edition may not accept the file size64×32 can be expanded here; 128×128 is flagged

Source: Minecraft Wiki: Skin · checked 2026-11-14.

FULL SKIN GRIDLEGACY GRID + ALPHAPNGSOLIDCLEAR
WHAT THE CHECK FIXES
ProblemWhat we changeCan you undo?
Arm model differs from the detected textureSelect the detected Classic or Slim model for the preview.Yes. Select another model; pixel conversion is separate.
Fully transparent pixels on a base-layer faceFill from an opaque four-way neighbor on the same face; pixels without a neighbor stay for manual repair.Yes. Toggle the hole fix off.
Partly transparent skin pixelsMake base-layer pixels opaque. For outer pixels, set alpha to 255 at 128 or above, otherwise 0.Yes. Toggle the transparency fix off.
Legacy 64×32 layoutExpand to 64×64 and mirror the right arm and leg into the left side.Yes. Undo keeps the original 64×32 for download.

Each box in the PNG wraps one body part. The skin layout shows which box is the head, an arm or a leg. Keep that map nearby if you want to repaint a single face in a separate editor.

A 128×128 texture can still be opened and inspected here, but the Java launcher expects a 64×64 file. A 64×32 skin is different: it is an older layout with missing left-side and outer-layer areas, so the viewer makes a 64×64 copy by mirroring the right limbs.

OLD RIGHT LIMBSMIRRORED LEFT LIMBS
SHEET No.08 / TRANSPARENCY

Transparency, layer by layer

Java draws half-clear outer pixels. Bedrock hides pixels at 25/255 opacity or lower. For a skin that looks the same in both, make outer pixels fully solid or fully clear. Minecraft Wiki: Skin · checked 2026-11-14.

Base layer. The checker finds fully transparent base-layer pixels and fills them when an opaque pixel touches the same face. The game view shows transparent base pixels as black. Minecraft Wiki: Skin

BASEOUTER LAYER
SHEET No.09 / OLDER SKINS

Old 64×32 skins, limb by limb

Java 1.8 let the left and right arms and legs be edited on their own. A skin made before that has one arm and one leg in the file, and the game uses them for both sides.

When the viewer opens a 64×32 file it builds a 64×64 version. The left arm and left leg become copies of the right ones. If you want a different left sleeve or a scar on one leg, repaint that side. The check panel tells you when it did this, and Undo keeps the original 64×32 file for download.

The outer layer is also new in 64×64. An old skin has no jacket, sleeve or trouser layer, so those areas start empty. That is normal, and the viewer does not treat empty outer-layer pixels as a problem.

64 × 3264 × 64
SHEET No.10 / WHEN TO CHECK

When to check a skin before you use it

A quick check is useful whenever the file has passed through a new editor, a different game edition or another person’s hands. Drop it in, review the listed fixes and download the copy you want to keep.

After editing on a phone or tablet.

Touch editors often leave stray transparent pixels on the base layer. Check for holes before you upload.

When you download a skin from a gallery site.

Many uploads were drawn for the other arm width. Look at the arms first.

When you move a skin between Bedrock and Java.

Sizes and layers differ. Upload it here, check the size line, and download the 64×64 version for Java.

Before a server event or a recording.

A black stripe is hard to unsee on camera. Turn on Show as the game draws it and spin the model once.

TURN THE HEADCHECK TOP + SIDES

When you paid someone to draw a skin.

Check the file before you approve it, so any fix happens while the artist is still on the job.

When you reuse a very old skin.

Skins from before 2014 are often 64×32. The viewer converts them and shows you the mirrored limbs so you can repaint one side.

SHEET No.11 / LOOKING AT SKINS

Looking at someone else’s skin

You can type a Java Edition username into the viewer to load that player’s skin. Many people open a viewer to look at a skin that is not theirs. A few ways to use that well:

  • Borrow a colour palette, not the skin. Click the main areas of a skin you like. The readout under the model gives the exact colour of the pixel, and you can copy it as a hex code for hair, shirt and trim.
  • Study how the outer layer is used. Turn the head outer, body outer and sleeve outer buttons off, one at a time. You see what sits on the base layer and what was added on top, which is the quickest way to learn how a layered skin is built.
  • Check a skin before you send it on. If a friend sends you a PNG, view it first. A skin is a plain image file with no code in it.
  • Check a skin you were given for a roleplay or event. Look at it from all four sides and from above. The top of the head and the soles of the feet are easy to miss in a flat picture.

Name lookup is Java Edition only. The username is sent to Minecraft public profile services to retrieve the skin; no password is needed. Successful results are cached for up to 30 minutes so repeat lookups are fast. We do not save usernames. Bedrock skins are not publicly searchable, so upload a PNG instead.

Respect the artist. A skin you find online may or may not be free to reuse, so check the creator’s terms before you upload it as your own or put it on a server.

SAMPLED PIXELMATCHING COLOUR#3A5BFF
SHEET No.12 / TEAM REVIEW

Checking skins for a server or a team

Staff who run a server, a club or a content team often need to review skins before an event. A short routine saves time:

  1. Size. Read the size line in the check panel. For Java, you want 64×64.
  2. Arms. Is the arm width the one the player will pick in the launcher?
  3. Holes. Are there black spots on the body, head or feet?
  4. Outer layer. Does the hat or jacket hide the face, or work as intended?
  5. Four sides and the top. Spin once on the dark background and once on the light one.
  6. Your own rules. What a skin may show is a matter for your server rules. The viewer checks only the file.

If you ask players to send a skin, ask for the PNG itself rather than a screenshot. A screenshot cannot show a hole or a half-clear pixel.

PNG DIMENSIONSMODEL VIEWTEAM SKIN PNGS
SHEET No.13 / QUICK CHECK

A 60-second skin check

Short on time? This is the shortest check that catches most problems:

  1. Drop the PNG on the viewer.
  2. Read the heading of the check panel. It tells you how many problems it found.
  3. Keep Show as the game draws it on. Holes show up black, as they do in the game. To see where a problem is, press Show on model. The pixels flash red for a moment.
  4. Spin the model once: front, back, then both sides.
  5. If you are happy, press Download fixed skin.
DROP THE SKININSPECT + SAVE
SHEET No.14 / LOOK CLOSER

What the viewer shows that a plain preview does not

The same character shown four times in a row from the front, back, left side and right side, each labelled, standing on a grass strip under a sky gradient
Front, back, left and right views of one skin. Rendered with PixelSkinLab.

Game view.

One switch shows the skin with the game’s rules applied – holes in black and wrong arms with the stripe. Press Show on model to make the problem pixels flash red.

Layer control per part.

Hide the jacket only, or one sleeve, to see what is under it.

Three backgrounds.

Dark, light and grass, because a skin that works on white can vanish on dark.

Eyedropper.

Click a visible pixel in the 3D model or the flat sheet to read its colour, layer and body part. Copy the hex value for your notes.

MODEL HIGHLIGHTSOURCE PIXEL
SHEET No.15 / FAQ

FAQ

Only the broken pixels change. Every fix is listed and can be undone.

CHECK THE MODELSAVE THE PNG
SHEET No.16 / SOURCES

Sources

Checked 2026-11-14.